Symbaroum - Total Recap!

Tomb of Dead Dreams - The Crypt
Session 5

We need to avenge the fallen brothers and sisters of the orden.” Welf Echter continued sharpening his metal heads of the arrows. The heroes had just welcomed a new adventurer to the group, Arconio a faithful of Prius and combatant of the sacred God of the sun. He had asked to share the warmth of the fire and shared some dried meat and fruits. Arconio had agreed to help the heroes in their quest to aid the Ordo Magica. Arconio was sent out as part of a 2nd team from Ordo Magica traveling the land route but they had encountered really bad opposition and Arconio was the soul survivor of his team. “My honor binds me to complete the intended mission. I therefor join you now.”

Perhaps we should consider other alternatives” replied Demmeon. “The Black Elves have advantage with the fort and their vast numbers. We counted at least 16 of them in their main hall and their are more in the guards shed and the gate probably.” Gadramei nodded silently. Demmeon continued: “Look at the map and read the diary again. Something was going on at that crypt! That seemed to be their focus. We have already salvaged three of the Ordens, perhaps more of them remain alive at the crypt. I say we go their immediately without further ado.”

Brief discussion followed but they went for Demmeon’s suggestion. The only thing was the Orden members with them now. The clerk was obviously insane and the two novices young and vulnerable. They would probably not survive an ambush. Never mind, they must reach the crypt as fast as possible if they were to find more survivors. Off they went..

Marching order:

Welf Echter
The 3 Ordo Magica brethren
Itacha Bold

Welf Echter took the point with his Spot Hidden 15 and sharp shooting capability with his Longbow.

They studied the map and decided to follow the black corridors of death as they were easy to follow and the map seemed to suggest a link from the HQ fort to the crypt. On the way Welf found more of the purple berries and Gadramei told them about their healing effects against corruption darkness.

Arriving at the crypt they found a group of treasure hunters encamped. Using their binoculars they saw a group of eight sturdy humans, two of whom seemed to be their leaders. One of the leaders moved mechanically and twisted his head like a bird. His face was hidden by a dark hood and one arm was missing. “It must be Van Rogan” claimed Itacha Bold. With the heroes only 5 and this group 8 there was hesitation what to do. But the heroes planned their attack well. Ranged weapons would hail over the enemies and achieve surprise. Itacha Bold poured oil in front of their defensive positions and Gadramei prepared a burning lantern to set it alight.


Welf Echter singled out the human leader and two arrows flew and both hit their target hard (9 and 7 damage!). The second one in the throat killing the target immediately. Itacha Bold and Demmeon singled out Van Rogan with only Demmeon hitting but the heavy armor seemed to protect him from most of the damage. The six enemy fighters rushed the tree line of the heroes but Gadramei was fast on the lantern. An explosion of 1d6 damage (5) shocked the enemy. Gadramei continued with offensive spells vs Van Rogan and Arconio tried to activate his holy powers but his faith failed him on both occasions. Van Rogan was now hit by a barrage of arrows and bolts and tried to retreat to the crypt. He managed to curse Welf for 1d6 damage but Welf finally struck an arrow deep in his back and the undead warrior finally fell down.


The heroes managed to hold the line by the trees and a melee with the 6 enemy fighters went on several rounds with Demmeon and Itacha Bold taking a beating. With only 4 hitpoints left, Demmeon looked about to fall but Arconio healed him and the fight swung to the heroes favor. Demmeon killed one of his enemies and Arconio followed suit. With numerical superiority having changed the heroes took over the fight and the enemy tried to run away. They were all slain except for one of them who was interrogated.

He and the others had been hired in a slum community outside Thistla Fort
They had been promised riches and magic artifacts to be found inside the crypt.
Van Rogan had mentioned something about a great evil fluid or water with essence of pure corruption. Containing extreme powers for he who can control it or insert it.
The other leader’s name was Landela.
Van Rogan had also wanted the Fire Stone and wanted to hunt down the adventurers who took it from his hidden base in the wind mill earlier. (See adventure 1, The Promised Land)

To be continued…

The Lost Expedition Diary
Important notes from the diary found in the HQ

Here are excerpts from the diary of Tonsel the clerk found in the lost expedition HQ.

Page 1:


Page 2:


Page 3:


Page 4:


Tomb of Dead Dreams (session 4, continued)
The Lost Expedition Headquarters

The guard of four black elves marched around and patrolled the immediate area around the headquarters. The adventurers had spread out somewhat with Welf Echeter on the Eastern side hiding in the brushes and the main group of adventurers together with the Ordo Magica novices Marla and Plendel on the Western side. No-name hid just South-West of the HQ so they had 270 degree watch area over the HQ.

The Black Elves marched three quarters of the area, leaving the backside of the main tower alone, and they marched only in the cleared greens. They returned inside the fort and the gates closed. As evening came in shrouded darkness the adventurers discussed the next step. Welf had found a hole in the backside of the tower and wanted to penetrate it. He had heard a mumbling voice from within. Perhaps a secret door or passage.

They decided to return back and look closer. Welf, Demmeon and Gadramei. There seemed to be a gray cloth hiding an opening couple of meters up. The wind revealed it as it moved gently. Demmeon and Welf climbed up and entered through the cloth. On the other side was a small chamber, with a pentagram circle glowing and a human sitting on his knees inside it mumbling to himself. Demmeon and Welf approached him and as they entered the circle he fell out with a sudden move and opened his mouth to scream. But Welf and Demmeon were quicker and knocked him down and grappled him, Demmeon putting a strong hand over his mouth. After a while the thin man stopped resisting. Welf found a diary from the lost expedition lying on the ground.


The mumbling loner wore Ordo Magica robes and Marla identified him as the expedition clerk. Demmeon froze as he found seven corpses in the chamber far corner. Five of them wore Ordo Magica robes and two seemed to be rangers or foresters. They all had the same frozen death features.

As they left the HQ hidden in the shadows, they encamped further away in the forest. Welf and Demmeon checked the diary and found a map of the area.


The diary was a chronicle by the lost expedition and described a creeping darkness that engulfed the very area and HQ with many deaths in its path. The adventurers tried to talk to the clerk but he was obviously mad, babbling without any sense. They found a large spider’s bite on his neck and tried many ways to cure him and even gave him antidote to poison, but nothing helped. “My Queen climbed down and saved me from the dark” said the crazed clerk.

Demmeon sharpened his swords. With the next daybreak he needed them to be sharp and kill at first cut.

To be continued...

Tomb of Dead Dreams (sessions 3 and 4)
The Lost Expedition Headquarters

The next day started with good weather as early autumn embraced them with colors and sunshine. A slight breeze would carry any sound their way as it came towards them from ahead. Marla and Plendel showed the way into the forest and they expected to reach the lost expedition headquarters in the afternoon, as long as no incidents would slow them down. Alaric wanted to leave the outpost as soon as possible. Perhaps more of those little critters would show up before long…

The players hade some arguments about the marching order, but after a while agreed (with some Game Keeper push) to the following:

Welf Echter took the point by 20 meter. He has Spot Hidden 15.


Obodan took the rear 10 meters after. He has Spot Hidden 13.

The others walked closer to each other a couple of meters or so.


As they progressed they were impressed by the density of the forest. An ideal place for an ambush. They decided to move with caution rather than fast and trying to diminish the risk of making alarming noises. Talking was strictly prohibited unless necessary. They resigned to sign language as much as possible.

After a while they reached a weird stroke of grey death. All trees and bushes seemed to have been hit by a corridor of this grey death, approximately 50 to 100 meters wide. After investigating it further the trees were definitely dead but the leaves remained and it looked like some freeze death from extreme cold or something similar. They could even find spiders hanging dead in their webs. They found four more strokes of death like these. Exactly the same features and about 50 to 100 meters wide. The only living thing they found inside these strokes was a purple, or violet, little berry that seemed to be resistant to whatever this thing was. The adventurers made sure they picked any violet berries they found and took them with them. Perhaps they would prove important later.


In the afternoon they arrived at the lost expedition HQ. Marla and Plendel felt uneasy. It didn’t feel like it ought to. Where were all the people? The fort looked abandoned…

Gadramei studied their young faces. “Do not worry. We will find out what happened to your Ordenum soon. Real soon.”


Where were all the brothers of Ordo Magica? The adventurers decided to watch over the fort and hid close to the path leading up to the main gates. There was a small building by the gate and this was there main focus. We rolled for Spot Hidden and after a while they spotted movement by the gates. The wooden wall offered some protection from both ranged attacks and ocular inspection unfortunately. Welf could see the shape of a humanoid form just briefly but not ascertain as to its origin. Marla and Plendel did not recognize the operations. The Ordo Magica watch posts used to be clearly visible.

As afternoon reached towards evening, the gates suddenly opened and out marched a patrol of four armed guards. Black elves!!

To be continued

Tomb of Dead Dreams (sessions 2 and 3)
The Copper Crown trilogy final part 3

The heroes had been called to Ordo Magica where Master Darkelf Godalg briefed them about the current situation. Two weeks had gone now without any news from their expedition in the dark forest of Davokar. The magic circle that connected them must have been broken. Godalg led the adventurers into Chaptermaster Cornelio’s quarters. Will you accept the mission and go to our expedition headquarters? The adventurers accepted. The mission was to find out what happened to the expedition and if possible save it and its leader Magistrate Senia. The adventurers received 100 coins and fresh horses.

After a day on horseback they arrived at Kurun’s bristling harbor. The commerce was lively. They met with Captain Nilo at dusk and they agreed to meet at dawn for the trip to Davokar.


The weather Gods where with them as a strong wind greeted them and sight and waters were optimal. The boat could fit six oarsmen if the sails could not be filled with gusts of wind. The boat was 20 meters long and could fit numerous passengers as well as merchandise.


She is a beauty, aint she?” said Captain Nilo and nodded to the adventurers. “Volgoma lake kisses her gently today and we should be at Jakaar before dark.” Jakaar was halfway, and shortly after Jakaar they would have to enter the Malgomor river flanked by the dark shores of Davokar. There they would have to be ready with arrows not far from the bow.

As they approached Jakaar a fast sailing ship came chasing them and the commander of that ship ordered to board them. It was The Queens Marine Ranger Patrol and a Captain Edran was the person that ordered to board the adventurers’ ship. Captain Nilo told the adventurers to keep calm and carry on. The rangers were probably looking for smugglers or monster beings. After a short search they left the adventurers and wished them good luck.

The night in Jakaar passed quietly and they decided to eat and sleep on the boat. The next morning showed good weather again, and the winds were sufficient to rest them from the oars at least as far as to the river’s mouth.

Entering said river they combined oars and sails. Two of the stronger adventurers, Alaric and Obodan, took the oars as the rest kept their ranged weapons steadied and ready. The branches of the trees almost reached out to grab them and the forest had a dark green, thick foliage perfect for ambushes. Occasionally they could hear noises from animals and…. or…. sounds that sounded like childish laughter or hissing…

Before dusk they advanced upon the Ordo Magica outpost. It looked abandoned, no one and no movement to be seen what so ever. A boat lied tied to the boardwalk.


Demmeon whispered to the others. “It’s too quiet here. Be ready, something is amiss.” Alaric and Obodan released the oars and switched to weapons. Gadramei readied his mind for spell casting. Captain Nilo steered the ship onto the boardwalk and the adventurers jumped ashore.

As they approached the main building they were surprised by a gang of wild cats. The cats moved fast and agile so they avoided free attacks of opportunity. They surrounded Alaric who walked in front with flanking attacks, and he was hammered by 7-8 bite attacks and felt the stinging from a poison as well. Alaric got bitten several times and was close to falling. The others regrouped and pushed for a counter assault. They were in a total predicament outnumbered 10 to 4, and Alaric totally surrounded. Demmeon also found himself in dire straits as 4 wild cats find their way around to flank him with attacks as well. The wild cats were surprisingly resilient and the fight was really hard. I think this was one of the battles so far closest to a killed PC. The adventurers managed to turn the battle around and win it.

They met several people inside the outpost. Two adventurers by the names of Welf (played by Olof) and “No-name” (played by Michal) who asked to join the group. The adventurers kindly accepted. There were also two orderlies from Ordo Magica, but they looked fatigued and almost suffering from starvation. They were novices, trapped inside here for several days without food and water. Their names were Marla and Plendel. The adventurers helped them with medical attention as well as food and water. Marla and Plendel agreed to show the heroes to the expedition headquarters about a days march into the forest. But first they would rest as nightfall was upon them.

Resting after the hard battle with the wild cats the adventurers were pleased to have filled out the ranks with two more adventurers. The novis Ordo Magica kids were kind, but would only serve as guides for the next day. Time was of the essence and no baby-sitting could fit in here, thought Alaric as he stroke his sword with a hardened peace of flint stone. Tomorrow would see more blood. Of that he was certain.

To be continued…

Tomb of Dead Dreams (session 1)
The Copper Crown trilogy final part 3

After having resolved the first two parts of the trilogy the Copper Crown, the players looked forward to the third and final part. We have started to get grasp of the playing system and Davokar and the Promised Land feels like home now. We appreciate the fast effective game mechanics that still allows for depth and feel. Swedish roleplaying games are 2nd to none and offers great range of challenges and intrigue.

We started the Tomb of Dead Dreams in Thistla Fort where Ordo Magica asked the adventurers for their help. An expedition to Davokar has failed to report in for two weeks now and the Ordo Magica leaders are concerned something terrible has happened. A magical link between their Davokar outpost and Thistla headquarters have broken.

They looked at the map provided by the Ordo Magica leaders.


There were basically two ways to reach the site (the white cirkel in the top centre of the map above). Either penetrating the wild Davokar forest by horse and /or foot straight North from Thistla and spending at least 5 days, or one day on horse back to the harbor in Kurun Southwest and then boat via Jakaar and the Malgomor river to the outpost for a total of 2-3 days. The choice was easy and the adventurers mounted their new horses provided to them and set off for Kuruns merchant harbor. A new adventure had begun.

Dead Kings Wish
The Mark of the Beast - part 2

Thistla Fort was under siege by a savage killer that would flaw his victims. Gathering all the evidence from the Captain of the Guard, Marvello, all angles seemed to have a common denominator. The Toad’s Square. The heroes decided to stalk it day and night.

In the darkest hours there was movement. It was not a guard. Almost no one was ut after dark considering the terrible murders. Who was this brave soul? Or was it the murderer? Alaric and Itacha were the ones on watch.


Their target was behaving weird, sneaking around looking carefully across the square. “This is our guy said” *Alaric*" and released the strings holding his sword. “Go get the others I will follow him”. Itacha took of and ran across the roof tops towards the Hof & Harp Inn where their friends slept.

Alaric followed the culprit to the stables and watched outside. After a while he heard the most awful screams. Not far away Alaric and the others came running from the Toad’s Square. Odoban and Gadramei had just awoken. Alaric saw them coming but could not wait. He drew his sword and kicked the stable doors open. Nothing there… He moved inside ready for battle. Further in he saw something appalling. A body hanging from the ceiling half flayed from the feet to the groin. The adventurers looked carefully for tracks (Watch -5) and found small but definitely blood tracks from the killer. They went in hot pursuit and on the way alarmed the guards of the fort. “Get Captain Marvello here quick!” shouted Alaric and pointed to the stables. The guard heeded the call and took of with haste. Lothar and Cirana also joined in.

The blood tracks led to an abandon warehouse called The Blue Moon. The heroes quickly scouted it and found a open window where Itacha climbed up and watched inside.


Itacha saw lots of wooden boxes but also a guard on duty (5). The heroes briefly discussed different alternatives but finally agreed to use the window for the surprise effect. Alaric was first climbing up followed by Demmeon, Odoban and Itacha Bold. One hero per round could penetrate through the window which meant that Alaric would be alone in their for the first round. The guard was an undead! The combat lasted just a few rounds and the party searched the premises and found a hidden passage under some boxes (4).

The passage was stairs spiraling down. The adventurers heard voices from below. It was dark but there seemed to be a flickering light source further down. The heroes advanced in this formation: Demmeon, Odoban, Cirana, Itacha Bold, Lothar, Gadramei.

As they arrived down under they saw a monster tied to the wall with a rope and someone standing in front of it nursing it. On a broken pillar rested a skull with a copper crown on it. As the heroes approached the weird duo attacked them and battle commenced. Just to add fuel to the fire, Baumelo and his hirelings joined in from behind!

We checked for initiative:

1) Odoban
2) Demmeon
3) Alaric
4) Itacha Bold
5) Alahara
6) The Monster (Gorak)
7) The skull
8) The hirelings of Baumelo
9) Baumelo
10) Terr
11) Cirana
12) Lothar
13) Gadramei

This was the largest battle we had so far in terms of number of participants and we were all very excited. There was also 3 fractions here with the PCs facing both the killers and Baumelo and his hirelings that were somewhat decimated from the first meeting when the PCs saved the little girl.


Above: Baumelo coming for the skull.

The heroes took the initiative immediately by gaining the first four actions. Odoban, Alaric and Demmeon all charged and attached Alahara who fought bravely to defend herself (-4 Two weapons). Itacha Bold snuck around the fight and advanced towards the skull with the copper crown. Could this be the skull that everyone was talking about? He noticed a soft breeze and thought he saw something there in the empty eye sockets…

Baumelo shouted at Itacha to leave the skull alone or face the consequences. Joined by three hirelings he charged not accepting Itacha’s butt refusal. Lothar and Cirana protected Itacha’s flanks and were surprised to see a little boy, Terr, in the midst of Baumelo’s group. Apparently the boy Terr was a psychic and had helped them find this place. “Move out son or I might have to give you a good spanking” said the huge Lothar. “Fuck you grandpa” answered the little boy and swung his chain right on Lothar’s knee cap for 3 damage. Lothar’s player looked at me and calmly stated: “I will now kill a child.”

The fight was brisk and bloody. Alahara fell first which released an enormous fury from Gorak the Monster. But surrounded by three competent warriors he stood no chance and joined Alahara in eternity. Lothar the Child slayer turned to Baumelo and with Itacha Bold and Cirana both flanking him it was not long before he was down as well.

Itacha noticed that the skull was active and ran over to it and crushed it with a heavy blow. A sudden burst of wind left the broken skull and circulated the room. The wind seemed to focus on Alaric and hit him hard in the face. It seemed to sip through his mouth, nostrils, ears and eyes. Alaric shifted and staggered awkwardly. Itacha Bold watched him carefully. Something weird was going on there… But then suddenly Alaric shook his head and seemed to be ok. He looked back on Itacha wondering why he was staring at him in that peculiar way…


We ended the 2nd consecutive adventure in the Copper Crown module and so far no PC deaths. We sat down and I awarded the team experience points accordingly:

Itacha Bold, Demmeon, Odoban and Alaric 13 points
Gadramei 5 points
Lothar and Cirana 3 points

Points are awarded according to rules and participation.

Master Vernam's Dilemma
The Mark of the Beast - part 1

I have something for you” said Argasto the caravan leader and started chewing on his third leg of lamb. His mouth was covered in grease but nothing silk sleeves could not wipe off. “I have a friend in Thistla Fort that is in need of discreet help. Perhaps you can handle it as you have proven yourselves worthy. Go to Thistla Fort and ask for Master Vernam at the school. Good luck to ye and hope to see you again comrades.”

The heroes left the inn at once eager to find adventure, fame and fortune. As they arrived to Thistla Fort they were excited by all the exotic gatherings there. The locomotion, the Elves, the Barbarians, the Magic users, the Witch hunters. Everyone and everything was here at the threshold of the dark forest.


Thistla Fort

As they walked through the locomotion a little child ran into them. It was a girl. Tears running down her cheeks. After her came a group of armed henchmen with axes, shields and scale mail. “Please help me” inquired the little girl. The PCs looked at the armed men. “Chasing a little girl are you? And it takes the whole group of armed men for that?” The PCs took a stance.

In the name of Baumelo the Black Coat, hand over the heretic or ye shall be punished!” The PCs quickly asked the girl who she was understanding the seriousness of conflict with Black Coats. “Im Tenid. I live with my folks outside Thistla Fort at a chicken farm. They try to steal our farm away by these accusations. Please help us dear Sirs”.

The heroes would not have this. They drew their swords and looked steadily at the Black Coats. “If you touch the girl you die here and now.” The Black Coats charged. “So be it”.


Above: The Black Coats of Baumelo

We checked initiative:

15) Demmion
13) Odoban
11) Itacha Bold
10) 5 x Black Coats
7) Gadramei

The fight was pretty quick. The Black Coats were easy to hit (def +1) but somewhat sturdy (15/8 hps/pain). Itacha was on a high killing 3 of them in just as many rounds. The last one tried to run away but the heroes caught him and fell him as well. “Tell your leader Baumelo to leave the little girl’s family alone or we will find him.” The Black Coat nodded and ran away.

Tenid thanked the adventurers and invited them to her family’s farm at any time. A new friend had been found, yet so little and kind.

The heroes arrived at Master Vernam’s school and knocked on the door. Afternoon was turning into evening. There was a disturbing delay and at the third knock an old lady opened the door, pale and trembling as she looked at the adventurers. Something was amiss. Master Vernam had been brutally slaughtered in his office. His carcass was hanging upside down in a rope from the roof. His skin and intestines in a huge pool of blood on the floor. Bloody steps leading towards the window. Two of the heroes were quick on their heels dashing towards the window that was still open and out on the roof tops following the tracks. The other PCs interrogated Elsbetha the old servant and searched the office thoroughly for any evidence.

In the pool of blood they found a letter that they could wash off and save the most part of. It was written from Master Vernam to Sire Nattbäcka, the Mayor of Thistla Fort. The letter mentions “the king’s skull” and that anyone touching it will be poisoned by darkest evil. Under the desk they also found an iron ring with the inscription “Never again” in Elvish. The Iron Pact. Were they responsible for this savage crime?


Above: The bloody letters

Elsbetha concurred that an elf by the name Tara-Kel had visited Master Vernam shortly before. But he left when Master Vernam was still alive. Elsbetha was sure of this. So she would be the last one to have seen him alive.


The heroes out on the roof tops continued following the tracks. They had to jump over to other roofs and eventually ended up in front of one of the main squares. The Toad’s Square. There they lost the tracks. Could the murderer still be around? The heroes contemplated stalking this square over the night.

The guards arrived and interrogated the adventurers. Apparently several murders had been committed lately and all seemed to be around the Toad’s Square. The PCs were now more inclined to watch the square. Modus Operandi was the same.


The evening was upon them and still no place to stay. Wandering the streets they ended up at the Hof & Harp inn. They loosened their heavy gear and went to see the Captain of the Guard to find out more about the murders. Captain Marvello was positive to the PCs enquiries and supported their efforts to help out. Vernam was the 5th killing in just 4 days and the citizens of Thistla Fort were disturbed. Captain Marvello agreed to the heroes using his name to enter crime scenes and being able to ask questions if need be. He presented the witness testimonies as a final contribution.


(unfortunately in Swedish as we play the original version of Symbaroum)

Last but not least the heroes visited Mayor Lasifor Nattbäcka. Apparently he had been part of that unfortunate expedition, but refused any questions from the heroes regarding his getting in touch with the skull itself. “The skull seems to transfer some kind of disease or damnation” the heroes summarized. Nattbäcka summarized the expedition and his words echoed in the stone hall. Candle lights flickering….

It was Gorak. He bragged about the riches and the treasures in the most dark and secret heart of the forest. With him was Alahara the Bastard. There was something between them I don’t know what… They found a King’s Tomb and therein an ancient skull that Gorak chopped off and brought with him. But something with the skull was disturbing. Late at night by the campfire Gorak would sit for hours and just stare into its empty eye sockets. I swear there seemed to be something glowing inside it….”

The adventurers managed to convince him to support their efforts and the Mayor wrote them a letter of recommendation asking anyone to aid the heroes in their quest. The heroes were somewhat at unease by Mayor Nattbäckas female companion Yagaba. Something about her did not seem right. “She must be a witch” whispered Gadramei to Demmeon who fancied cutting her head of here and now.


To be continued….

The Elves' Ultimatum
The Promised Land - Part 4

We want they who call themselves Belun and Ludo”. The Elves were stone cold and not in the mood for chatty-chatty. The situation was serious. Talk, the guard slowly put his hand towards the sword but Argasto shook his head. The caravan could not afford an armed conflict with the Elves of the mountain pass.

The heroes gathered themselves to ask why they wanted the barbarian brothers, and caravan scouts?

“They have broken the ancient rules of the land. They have dug deep within Davokar forest. They have been contaminated with the disease of Symbaroum and must be cleansed.”

Argasto refused to leave out the brothers, but the PCs disagreed. They wanted to know what this was all about.

We shall have those two before sunset, or there will be blood” said the Elves and left the silent camp of the caravan.

Voices were high as the caravan members discussed the future of the two barbarian brothers Belun and Ludo. Lestra the Black Coat wanted to put the brothers in shackles and take them to her monastery for containment. Argasto wanted to give them to the Elves, and so argued also Talk the guard.

The players were hard pressed but finally voted to give the brothers away. They were probably bad apples anyway. As sunset come closer and the Elves approached the camp, Belun finally caved in and changed himself to a terrible monster of the dark force of Symbaroum. Battle! We checked initiative:

1) Demmion
2) Ludo (fighting alongside his brother’s monster self)
3) Cirana
4) Itacha
5) Lothar
6) Monster self of Belun
7) Godramei
8) Argasto
9) 2 x Caravan guards
10) Lestra the Black Coat


Above: The Barbarian Ludo fights so save his brother.

The players were happy to see 4 PCs act before the monster. The monster was terribly ferocious with its strong, sharp claws (attack 15×2 at 12/10 dam) offering two attacks at the same target. Lothar pulled the short straw and fell down dying. We had severe medic issues here. The others kept firing away at the monster and numerous advantage finally took its toll. Ludo fought on his brother’s side but survived the battle. Several NPCs and PCs worked to save Lothar’s life as the Elves entered the camp. They were modestly satisfied that Belun had fallen in battle and that Ludo would be handed over to them.

We are Godrai and Saran-Ri. Now you know our names and you may travel in peace.” The Elves left and so did the caravan shortly after.

The heroes had accompanied the caravan safely across the mountains, through the high pass and finally they saw they green fertile lands surrounding the city of Yndaros. the caravan members cheered and even Argasto offered a smile. “You have proven to be first-class me mates. Now, I have a friend in Thistla Fort that is in need of your services. Are you eager for some more adventure, lads?

To be continued in 2nd module “Mark of the Beast”.

Highpass Tribute
The Promised Land - Part 3

The march was slow and tranquil. The heroes befriended some of their patrons. There were also some that fancied not talking like Lestra the Blackcoat. Others seemed to whisper and lower their voice around her. In Davokar there is evil, said one. Agents of the iron Pact still roam the lands, said another. As they continued. The trees got fewer and further between. They ascended toward the highness and as the trail turned their in the far distance they could see it. “Let us pray for a snow clear pass” snuggled Argasto and chewed on some dried beef.


The air got thinner and colder. As evening embraced them the cold was biting in their face. The heroes looked at Bartolo, but he did not seem keen on activating the Firestone yet. Breaking for night the scouts Ludo and Belun went for wood. Shortly after the heroes heard screams and noise from the woods. The heroes snuck after them. There, in the trees were Ludo and Belun faced with a gigantic monster-wolf. Combat was initiated.


As combat started the heroes also noticed a gang of Jakaars and further away was Lestra the Blackcoat hiding behind the trees. We checked initiative and got this order:

1) Monster Wolf
2) Jakaars
3) Demmion
4) Cirana
5) Ludo
6) Itacha Bold
7) Lothar
8) Belun
9) Lestra the Blackcoat
10) Gadramei

The battle was pretty intense but the numeric advantage of the heroes and their three NPC allies tipped the balance. The Monster Wolf and the four Jakaars were killed. Except for some injuries all the heroes and their allies were alive. But something odd happened as the Monster Wolf fell. It changed shape into a female Elf. The heroes were shocked. Killed an elf? This was not a good thing…

The following PCs were involved in this battle:

Cirana Oktar
Demeon Kaaz
Gadramei Lac
Lothar (not published here yet)
Itch Bold (not published here yet)

Lestra the Black Coat looked suspiciously at the two Barbarian brothers, the scouts of the caravan. “Why was the Elf after you? Answer me?” The brothers were nervos but failed to give a credible answer.

Back at the camp Argasto was clearly worried by this. “Elves? That is bad news indeed. We must hurry to Yndaros. In the Queen’s city we will be safe. Rest now, we break camp at dawn.”

The female Elf had an iron ring around her arm that the heroes took. “It is a symbol of the Iron Pact” explained Bartolom. “An ancient pact against the darkness of Davokar”.


The caravan broke at dawn and continued the climb towards the high pass. The weather got worse and as they passed noon a storm hit them hard. Argasto ordered to halt and they put the wagons in a circle for shelter. The heroes heard an angry voice singing in the wind. What was going on? The afternoon and evening was terrible. As the night came it was still storm but perhaps somewhat more silent. The next morning saw immense masses of snow but the storm had passed. The members of the caravan discussed wether to continue immediately or wait and see another day. Suddenly a guard shouted. “Elves! Elves! Two of them coming right at us.” Everybody prepared and ran to the spot. Was revenge upon them so soon?


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