The heroes had been called to Ordo Magica where Master Darkelf Godalg briefed them about the current situation. Two weeks had gone now without any news from their expedition in the dark forest of Davokar. The magic circle that connected them must have been broken. Godalg led the adventurers into Chaptermaster Cornelio’s quarters. Will you accept the mission and go to our expedition headquarters? The adventurers accepted. The mission was to find out what happened to the expedition and if possible save it and its leader Magistrate Senia. The adventurers received 100 coins and fresh horses.
After a day on horseback they arrived at Kurun’s bristling harbor. The commerce was lively. They met with Captain Nilo at dusk and they agreed to meet at dawn for the trip to Davokar.
The weather Gods where with them as a strong wind greeted them and sight and waters were optimal. The boat could fit six oarsmen if the sails could not be filled with gusts of wind. The boat was 20 meters long and could fit numerous passengers as well as merchandise.
“She is a beauty, aint she?” said Captain Nilo and nodded to the adventurers. “Volgoma lake kisses her gently today and we should be at Jakaar before dark.” Jakaar was halfway, and shortly after Jakaar they would have to enter the Malgomor river flanked by the dark shores of Davokar. There they would have to be ready with arrows not far from the bow.
As they approached Jakaar a fast sailing ship came chasing them and the commander of that ship ordered to board them. It was The Queens Marine Ranger Patrol and a Captain Edran was the person that ordered to board the adventurers’ ship. Captain Nilo told the adventurers to keep calm and carry on. The rangers were probably looking for smugglers or monster beings. After a short search they left the adventurers and wished them good luck.
The night in Jakaar passed quietly and they decided to eat and sleep on the boat. The next morning showed good weather again, and the winds were sufficient to rest them from the oars at least as far as to the river’s mouth.
Entering said river they combined oars and sails. Two of the stronger adventurers, Alaric and Obodan, took the oars as the rest kept their ranged weapons steadied and ready. The branches of the trees almost reached out to grab them and the forest had a dark green, thick foliage perfect for ambushes. Occasionally they could hear noises from animals and…. or…. sounds that sounded like childish laughter or hissing…
Before dusk they advanced upon the Ordo Magica outpost. It looked abandoned, no one and no movement to be seen what so ever. A boat lied tied to the boardwalk.
Demmeon whispered to the others. “It’s too quiet here. Be ready, something is amiss.” Alaric and Obodan released the oars and switched to weapons. Gadramei readied his mind for spell casting. Captain Nilo steered the ship onto the boardwalk and the adventurers jumped ashore.
As they approached the main building they were surprised by a gang of wild cats. The cats moved fast and agile so they avoided free attacks of opportunity. They surrounded Alaric who walked in front with flanking attacks, and he was hammered by 7-8 bite attacks and felt the stinging from a poison as well. Alaric got bitten several times and was close to falling. The others regrouped and pushed for a counter assault. They were in a total predicament outnumbered 10 to 4, and Alaric totally surrounded. Demmeon also found himself in dire straits as 4 wild cats find their way around to flank him with attacks as well. The wild cats were surprisingly resilient and the fight was really hard. I think this was one of the battles so far closest to a killed PC. The adventurers managed to turn the battle around and win it.
They met several people inside the outpost. Two adventurers by the names of Welf (played by Olof) and “No-name” (played by Michal) who asked to join the group. The adventurers kindly accepted. There were also two orderlies from Ordo Magica, but they looked fatigued and almost suffering from starvation. They were novices, trapped inside here for several days without food and water. Their names were Marla and Plendel. The adventurers helped them with medical attention as well as food and water. Marla and Plendel agreed to show the heroes to the expedition headquarters about a days march into the forest. But first they would rest as nightfall was upon them.
Resting after the hard battle with the wild cats the adventurers were pleased to have filled out the ranks with two more adventurers. The novis Ordo Magica kids were kind, but would only serve as guides for the next day. Time was of the essence and no baby-sitting could fit in here, thought Alaric as he stroke his sword with a hardened peace of flint stone. Tomorrow would see more blood. Of that he was certain.
To be continued…