Active Player Characters: Gadramei, Demmeon, Yassogai, Bauta Storkräk, Sentina de Grummi, Lothar Kraak, Kil-Ano, Noggr.
Scenes played: 5
Locations: Yeferon – island of the undead; Zarek tribe; Malgomor river.
Yeferon – island of the undead
The adventurers pressed on into the larger hall and confronted the Queen’s rangers. During a skirmish two of the rangers were killed by the adventurers, but Captain Stout forgave them as the rangers had fired first and they were all nervous here in the crypt. Captain Stout told of an undead army outside the temple, “At least a thousand of them, led by an undead priestess on top of a throne, on top of the ziggurat.”
The captain also warned for many traps in the vicinity and he had lost several men here. He asked the adventurers to join, they would receive 40 % of any treasures found and be paid a cash fee of 100 silver coins on top of that. The adventurers agreed. Captain Stout would however not reveal his real mission.
They returned to the caves and Kil-Ano was intent on searching the huge toad creature. One of the swallowed men had his face penetrating the skin of the toad. He was wearing a head-band and as Kil-Ano reached for it, his eyes opened. “Silence, do not wake the God that is sleeping.” Kil-Ano nodded carefully. As he tried to backstop the man continued: “Karvosti.” And suddenly there was an image manifesting itself inside Kil-Ano’s mind. A drawn map.
Above: The secret map
Kil-Ano memorized it and continued slowly moving away from the gigantic abomination. The voice continued with its last words: “Avenge me! Destroy Karvosti!”
Back with the group Kil-Ano was asked by Captain Stout what happened but said nothing. He then whispered to Demmeon: “I have the map, let’s go back to Karvosti!”
The group returned to the Northern little island bypassing the door with inscriptions. The ranger’s spell-caster from Ordo Magica, Loreanda, had broken the code. Back at the ship the Captain regretted leaving the toad-abomination alive and wanted to attack it. After some debate he could not convince the adventurers to support such an attack and decided to leave Yeferon as half his force was already killed in action. “I have failed my mission” he confided to Demmeon and Yassogai in private. “My secret mission was to find someone here that had sensitive information.” He left them with kind words of appreciation and he would report in that the adventurers had been helpful yet again.
The adventurers chuckled realizing they had beaten him to it. They decided to take Iosefia af Dresel’s ship back as Haakon knew how to sail it. Serema also joined, realizing her husband was dead and she had a new life in front of her. They set seals straight westwards and reached the shores of the Zarek tribe by dusk. There they were greeted as friends (+1 political point) and were invited to dinner and lodging for free this night. They bought equipment and 200 rations of food and water. They had decided to leave for Jordemo village at dawn.
Haakon and Serema both agreed to stay with the adventurers. Serema would receive half a share of the treasures, and Haakon would also receive half a share, plus a silver coin per day in addition to that. His sailing skills were by now imperative to the group.
Haakon set the sails and Kil-Ano readily climbed the mast. They sailed across the large lake Volgoma which was calm. As they entered the river mouth of Malgomar, they suddenly met a low ship with sails and oarsmen rowing like there was no tomorrow. “The Queen will invade our beloved Karvosti. All tribes must gather to defend it!” shouted a proud group of barbarians from the Baiaga tribe.
The rest of the trip was calm but at times hard. They had to row across strong streams, and sometimes stop to pull the ship over grounds. Chopping down timber logs to roll it on. After some 15 days they anchored up outside Jordemo village.
They noticed that the village was surrounded by 4-5 burning fires outside the palisades, as if some force had encamped there. Were they under siege? Kil-Ano jumped into the water and swum to the Eastern beach. He went stealthily closer to a larger encampment consisting of several fires and tents. He could count to about 20 men at arms, led by a huge individual like an ogre or giant, sided by a grotesque monsteroid figure, perhaps a troll. Kil-Ano went back to the village swimming to their boat that had now landed at the little village harbor.
The adventurers were met by armed villagers who aggressively told them off. But as they asked to see Elida, the villagers calmed down. Eventually they got to see the village leader, a certain Morio. He had a proposition to make: “If you kill the chieftain of the barbarians attacking us, you will get access to Elida. Cut his head off and return to us!”
The adventurers searched the village to see that nothing was amiss. They were followed at all times by at least 4 spear men. The adventurers parleyed. Killing a barbarian chieftain? Sure! They decided to attack at dawn. Demmeon smeared his arrows and swords with poison. Yassogai rested his mind for the mystical powers. Kil-Ano strengthened his bow so the arrows would kill and maim. Krakk and Bauta chopped wood with their heavy swords and axes. The chieftain would see his last rays of the sun this dawn. So be it. Aye.
To be continued…