Active Player Characters: Bauta Storkräk, Yassogai, Noggr, and Kil-Ano (new).
Locations: Karvosti, Vearra’s Outpost.
Scenes played: 3
Morning broke to day and the adventurers were gathering their thoughts and gear for an expedition to Vearra’s Outpost. The most likely place to find Brother Bartho, the guy who probably had more intel on Elmendra. As they were whispering their plans over the wooden table, they noticed a slender figure in the shadows, watching them. Bauta Storkräk grappled his sword. Yassogoi talked out loud. “Why don’t you step out of the shadows and show yourself, or even join us at the table, secret friend.” Out stepped an Elven kind with a strong bow over his back and longsword in his sheath. “Tales speak of you and your group” the Elf replied. “I would like to join you on your quest for Elmendra and my bow will serve you well.” Apparently Kil-Ano had heard great things about the group and now wanted to join. Elven kind were tricky and not seldom dangerous, but as they were to penetrate Davokar deeper and deeper they could always use one of the Elven kind.
Above: Kil-Ano readies his bow.
The group left Karvosti and headed to Vearra’s Outpost about an hour east along a trail through lighter Davokar terrain. They were let in by the guards there and Arold by the front gate after a good roll of Privilege by Yassogoi. They headed for the Victory Hawk Inn where Brother Bartho alledgedly would be. Inside was a group of four guards, the female cook Erella and in a corner by himself a bearded man in dark clothing minding his own. Erella greeted them and her Black Elf in the open kitchen was cutting onions and carrots for the chicken soup to be ready soon. The adventurers asked her for Brother Bartho since she knew him, but she seemed nervous and wiped off a tear of sweat running down her forehead… The bearded man rose up and tried to leave but the adventurers called him.
“What do you want Brother Bartho?” he asked. Yassogoi stared him down with a friendly smile. “We just want to talk to you. We are concerned of the well-being of Elmendra.” Brother Bartho smiled back. The charade was over and the cook Erella sighed of relief and went back to her business, the chicken soup. Brother Bartho sat down with the adventurers and told them all he knew regarding Elmendra:
1) Elmendra was sure there were leads inside the Karvosti cliff how to find a way to Symbar and conquer the Throne of Thorns. Then the old empire would be recovered finally and all the power in the world to that person.
2) Brother Bartho only joined in one of Elmendra’s expeditions. The one to the ruins of Faarah Moroun. They went there to study a particular ancient locking device at a gate. Bartho was injured so Elmendra entered alone. She found something there that really scared her. She said that "I happened to wake something up that ought to sleep…"
3) Elmendra told him about the island Yeferon in the lake of Volgoma. The island had been ruled by religious fanatics and it was the most horrible trip she ever undertook, it froze her blood to ice. She mentioned she met someone there who told her about a secret entrance into the Karvosti cliff.
4) Elmendra also mentioned a girl by the name Elida who knew something that was of utter importance. Elida was probably with the witches or back home in New Jordemo, a religious village some 200 kilometers East of Karvosti.
5) Brother Bartho was the one who found the poisoned and throat-cut Amegor in the tent. The poison was advanced sleeping agent so who ever the killer was it was an advanced person or fraction.
Above: Brother Bartho smiles back at the adventurers. “You got me.”
Suddenly there was an alarm. The outpost was under attack and the walls had been breached. The four guards luncheoning rushed out, one of them shouting at the adventurers “All sword-able men to the walls NOW!” Brother Bartho rushed up and grabbed his beloved cook Erella. “Hurry, we must flee. There is a backdoor here”. The adventurers decided to send Yassogoi with Bartho and the others rushed out to defend the outpost. Kil-Ano climbed the walls for higher grounds and saw two enemy groups climbing the South-Eastern wall with some 15 enemy combatants. They looked like barbarians in bear-hide and leaders with heavy double-axes.
Above: A huge Lindorm appeared outside Vearra’s Outpost.
He then saw a huge Lindorm supported by another group of enemy combatants outside the main gate. But there were a group of guards there to contend them. Up in the North-Eastern corner there was a breach as only two guards mustered a defense. About 6 enemy combatants came over the walls. “We must hurry over there or the enemy will brake through!” he shouted. Noggr and Bauta Storkräk dashed towards the North-East corner and Kil-Ano started firing arrows but the range was too long. He jumped down from the ledge and moved up closer as well.
Above: Vearra’s Outpost, one hour East from Karvosti.
Kil-Ano kept firing arrows and closing up. As the range diminished he finally hit an enemy in the thigh. Yassogoi had left Brother Bartho and Erella who fled into the forest, and now supported with Larvae spells. The barbarians screamed out of pain as the larvae gnawed at them from the inside.
Above: Yassogai using his mystical powers to combat the enemy barbarians.Noggr and Bauta Storkräk were now 2 against 6 as the two outpost guards fell dead up at the palisades. One of the barbarians was a chieftain and Bauta singled him out hitting him with a marvelous blow with his twohandsword for 14 damage. The chieftain went down to the ground.
Above: Bauta Storkräk takes no prisoners.
Noggr used his acrobatics to flank the barbarian warriors. But they counter-attacked and suddenly Bauta Storkräk was surrounded by three of them and their axes cut at him for 9, 7 and 3 damage (we roll for enemy damage, see our Campaign Rules). But Bauta’s protection was too strong with 1t6 for light armor (Armor Master offers one higher dice) and Robust (+1t4). No damage penetrated! Good to know when you roll against “4” defense… The battle tide turned and with only two barbarian warriors left they yielded. Kil-Ano slayed one of them immediately and then started interrogating the last remaining one:
“We are the Oath of Power and seek to attack Ambrian interests all over Davokar. We want to create tension between Ambria and the Barbarian tribes. We have no base but rather move around and look for ambush possibilities.”
They all had tattoos on the inside of both wrists picturing a crown wrapped in thorn. They also had huge scars over their bodies from old tattoos of their former clans being burnt off.
Kil-Ano slayed the last remaining one.
Political points was due:
The Queen; The Sun Knights; and the Priesthood all gained +1
The Oath of Power -1
The adventurers left Vearra’s Outpost and was offered to return for free lodging if the would help out in any following attacks. Back at Karvosti they visited the witches again but their hide was still sealed off. Noggr tried to climb up but there seemed to be some invisible barrier blocking entrance into the cliffs. Back at the Pilgrimage Camp they met with Aranitra who tended to Noggr’s wounds for 2 hit points. “Come back in the morning and I will tend to you some more.” They also found out that Brother Bartho and Erella had arrived safely.
Prices at Karvosti was upp 50 % due to the rumors of war and people stockpiling important goods.
The adventurers debated what’s next. They had four leads:
1) Inside the Karvosti cliff there must be leads to Symbar.
2) The ruins Farrah Moroun contains an ancient locking mechanism that can help them understand how to get in.
3) The island Yeferon contained someone who knew how to enter the cliff through a secret backdoor.
4) A girl Elida knew something of utter importance. She would be with the witches or at her home in New Jordemo.
The adventurers debated and debated. Finally they decided to head for the island Yeferon and looked at boating alternatives. They would either find the barbarian tribe Zarek on the other side of the lake Volgoma some 100 km, or go to the town Jaakar some 50 km away and look for boats. The Zareks were perhaps a more secure option but also a longer stride and time was a scarce resource as hostilities between Ambria and the barbarian tribes seemed to intensify.
To be continued…