Active Player Characters: Bauta Storkräk, Yassogai, Kil-Ano, Noggr.
Locations: New Jordemo village, Karvosti.
Scenes played: 4.
Days: 24 through 36.
New groups enter the fray
The adventurers continued the interview with Elida and explained to her that war was imminent and she must tell no one else about the secret passage to the underworld. Elida agreed. She told the adventurers that she had had two groups visiting prior to them. First, a group of Sun Knights led under a harsh man by the name Aritos. “They had hate in their eyes”, Elida summoned them up. There was also a rugged group of adventurers led by a certain Dagesto. “Greed was upon them, they hungered for gold and yet more gold”, Elida concluded.
Shouting came from the Northern tower and gate. Captain Stout was approaching with 7 of his rangers and the spellcaster Loreanda. After some discourse the village elders opened the gate. Captain Stout greeted the adventurers in a friendly matter. As the village elders tried to delay Captain Stouts access to Elida, Kil-Ano got tired of all the fuzz and went back to the ship. As he closed in, he noticed movement on board. Even up in the mast. Metal glimmering in the early sun rays. Something was wrong. He halted swiftly and returned to his comrades. “Our ship has uninvited guests” he whispered in Yassogai’s ear.
“Captain Stout, we seem to have a problem.” Yassogai nodded towards the frog farms where the ship was anchored. “Our ship has been compromised. Would you return the favor from Yeferon and be so kind as to helping us clear it from uninvited guests?” The captain nodded. “So be it, in the name of the Queen.” He pulled his sword and so did the rangers. “Out of the way, elf, before I change my mind.” He shoved Kil-Ano away. The elf silently drew his blade, but relaxed it. Soon. Soon…
As they come to the ship, a big ogre stood there with a group of adventurers surrounding him. They had 2 archers posted in the mast, another 2 up at the bow, and 4 aft. 8 altogether including the ogre. The ogre introduced himself as Klyve and seemed surprised the adventurers had company with the Queen’s rangers. “What are you doing on our ship?” demanded Yassogai. The ogre smiled and his big teeth were yellow and brown. “We thought we could join forces. Two groups are better than one, aye?”
Yassogai hesitated. Who were these bandits? But Kil-Ano stepped forward. “You can join us if you follow suit.” He blinked at Noggr, who understood he was up to no good.
Captain Stout would have none of this. “In the name of the Queen, leave the ship, put down your weapons and tell your names.” Klyve tried to read the situation. Who was friend and who was foe?
Kil-Ano and Captain Stout exchanged some hostile words and Kil-Ano finally told him to sort off, reminding him that here the forest was deep and dark. Captain Stout withdraw with a last offensive remark which Kil-Ano wouldn’t take. An arrow was notched and flew towards the Captains skull. Hit! “What the hell are you doing!?” shouted Yassogai. “I will have none of this!” He cast a Dominate spell on Kil-Ano but failed. Full war broke out!
Klyve and his fortune seekers joined Kil-Ano and Noggr. The brute ogre walked up to Captain Stout and stabbed him with both brass knuckle blades in the throat for 12 and 7 damage. The officer of the Queens’ rangers fell dead to the floor. Kil-Ano in the meantime found higher ground on the roof of the nearest frog farm. He fired at the Ordo Magica spellcaster Loreanda but she avoided severe damage and returned with a Brimstone cascade hitting 6 people for 1d12 damage, before it went out. Klyve, Bauta and Noggr built an iron front line and muled down the Queens’ rangers one by one. Kil-Ano’s sniping had advantage 1d4 through higher ground. Soon the Ordo Magica spellcaster was dead as well. With only 3 rangers alive they surrendered. “You know we can leave no witnesses.” said Yassogai. “I know said Kil-Ano.”
The remaining rangers were brutally slaughtered and the remains chopped into peaces and fed into the river. “What about the villagers?” wondered Yassogai. “Burn them.” replied Kil-Ano. “No need for that.” Yassogai remembered the villagers had broken out of the Ambrian empire. “They are not with the Ambrians anymore.”
There was movement on the boats bridge. Had they forgotten someone? “Come out come out wherever you are” teased Kil-Ano and nocked another arrow. A known figure stepped up in gray worn robes. It was Brother Barto. “I am sorry we must meet again like this. But I thought it better you could clear things first with Klyve. Do forgive his blunt manners. He does keep his word when given.” Apparently Brother Barto and Klyve were old friends and had stroken a pact to find Symbar.
The adventurers agreed to join forces with Klyve and his gang. Apparently he had been to the ruins at Farrah Mouron and found out about the lock mechanism. The adventurers agreed to share information so both groups would be fully learned. But as Klyve’s gang settled into the ship’s quarters, Kil-Ano and Noggr planned to assassinate them. They poisoned the mead and tried to make them drink it. Klyve was on his guard however and passed. They would only drink and eat from their own sources and come night they slept together backs against the wall with at least two guards awake all through the night.
Noggr chatted up some of the fortune seekers during the 10 day trip back, and Bauta would occasionally start a dice game to save against the worst boredom (Bauta lost 14 shillings, and Kil-Ano won 3 thalers). They found out that Klyve was a well-proven adventurer of highest regard and had done many expeditions for Ordo Magica and the Ambrian nobility. That made him look better in the eyes of the adventurers and they stopped their murderous plots. For now…
They arrived at the beach closest to Karvosti and a day’s march was ahead of them. Bauta, Serema and Haakon stayed by the boat, together with Klyve and his gang, to guard it and their loot. Yassogai, Kil-Ano and Noggr went ahead.
Above: Yassogai, Kil-Ano and Noggr marching in haste towards Karvosti.
Towards dusk they could see Karvosti cliff ahead. Everywhere there was bonfires. A huge army had camped around the cliff that was now under total siege. As the adventurers tried to close in they were discovered by a heavily armed cavalry patrol of 12 Ambrian soldiers. “Halt in the name of the Queen! Lay down your arms and yield.” Kil-Ano tried to parley but the officer would have none of it. “This is the last warning. Lay down your arms or we will attack.” Kil-Ano put down his bow immediately. The others followed suit.
Above: An Ambrian army horse patrol found the adventurers as they approached Karvosti.
The cavalry patrol took them to the commanders tent. As they were shoved inside they saw a high ranking officer flanked by 4 pansárs and 1 Ordo Magica spellcaster. The commander was General Johan, commander of the Western flank.
Above: The Ambrian General Johan questions the adventurers.“Let us start with your names and mission. You shall speak truthfully or you will have a dire night.” The adventurers told them they were trying to reach Karvosti to sell their goods, food stuff. They never mentioned weapons. “I recognize you! Are you Yassogai, from Thistle Hold? My heavens a true hero. Solider, release the prisoner immediately or you will brush the horses for the rest of the campaign!” General Johan recognized Yassogai from the heroic battle to save Thistle Hold against the abominations last year. He gave them a written letter of recommendation so they could pass the outer perimeter freely. But they could not continue to Karvosti. The siege was on direct order of the Queen. No one shall pass. The war was soon to be.
The adventurers force-marched back through the night and arrived back at the boat at 4 am dead tired. They agreed with Serema and Haakon to have them sail the boat and the loot and sell it in Jaakar and wait for them there. The adventurers themselves would enter the underworld together with Klyve. First they would rest.
To be continued…